There's a lack of variety and imagination to the level design that makes the stages some of the blandest and most repetitive to ever grace a Mario game. It's all so familiar, and all so… regular. ![]() ![]() Mario's many suits let you unleash fireballs, fly through the air, and-in the only noticeable addition-turn blocks of stone into rivers of gold. Pipes deliver you underground to solve short block puzzles and to the ocean to defeat the dreaded jellyfish armies, or catapult you to hidden areas of the map where the coins are plentiful and the obstacles are minimal. The bright 2D levels challenge you with platforms that swoop furiously around the screen, disappear in midair, or creep along the floor like expeditious slugs on a sun-baked sidewalk. And as you leap your way through more than 80 courses of platforming challenges, your mind is drawn to the familiar so immediately that it's difficult to see what has been added. Mario's thoughtfully concocted plan of rescue-stomp on everything that moves while ingesting copious amounts of state-altering mushrooms-is hardly going to catch Bowser off-guard either. ![]() Such familiarity also raises the question: What exactly is new here? The story, where Princess Peach is helplessly dragged away to yet another castle is a tale that feels as old as time itself. By clicking 'enter', you agree to GameSpot's
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